// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// Released under the GPLv3 license to match the rest of the
// Adafruit NeoPixel library

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

// Which pin on the Arduino is connected to the NeoPixels?
#define PIN        4 // On Trinket or Gemma, suggest changing this to 1
#define LED_PIN2     5
#define LED_PIN3     6
#define LED_PIN4     7
#define LED_PIN5     8
// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 60 // Popular NeoPixel ring size

// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel pixels2(NUMPIXELS, LED_PIN2, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel pixels3(NUMPIXELS, LED_PIN3, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel pixels4(NUMPIXELS, LED_PIN4, NEO_GRB + NEO_KHZ800);
Adafruit_NeoPixel pixels5(NUMPIXELS, LED_PIN5, NEO_GRB + NEO_KHZ800);

#define DELAYVAL 5 // Time (in milliseconds) to pause between pixels

void setup() {
  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
  // Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.
  pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
  pixels2.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
  pixels3.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
  pixels4.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
  pixels5.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)


}

void loop() {
  pixels.clear(); // Set all pixel colors to 'off'
  pixels2.clear(); // Set all pixel colors to 'off'
  pixels3.clear(); // Set all pixel colors to 'off'
  pixels4.clear(); // Set all pixel colors to 'off'
  pixels5.clear(); // Set all pixel colors to 'off'

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels.setPixelColor(i, pixels.Color(0, 0, 0));

    pixels.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }


    // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels2.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels2.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels2.setPixelColor(i, pixels.Color(0, 0, 0));

    pixels2.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  
    // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels3.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels3.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels3.setPixelColor(i, pixels.Color(0, 0, 0));

    pixels3.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }



    // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels4.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels4.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels4.setPixelColor(i, pixels.Color(0, 0, 0));

    pixels4.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }


      // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels5.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels5.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels5.setPixelColor(i, pixels.Color(0, 0, 0));

    pixels5.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }
  // for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

  //   // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
  //   // Here we're using a moderately bright green color:
  //   pixels2.setPixelColor(i, pixels.Color(0, 150, 0));

  //   pixels2.show();   // Send the updated pixel colors to the hardware.

  //   delay(DELAYVAL); // Pause before next pass through loop
  // }

  //   for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

  //   // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
  //   // Here we're using a moderately bright green color:
  //   pixels3.setPixelColor(i, pixels.Color(0, 150, 0));

  //   pixels3.show();   // Send the updated pixel colors to the hardware.

  //   delay(DELAYVAL); // Pause before next pass through loop
  // }
  
  //   for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

  //   // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
  //   // Here we're using a moderately bright green color:
  //   pixels4.setPixelColor(i, pixels.Color(0, 150, 0));

  //   pixels4.show();   // Send the updated pixel colors to the hardware.

  //   delay(DELAYVAL); // Pause before next pass through loop
  // }
  
  //   for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

  //   // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
  //   // Here we're using a moderately bright green color:
  //   pixels5.setPixelColor(i, pixels.Color(0, 150, 0));

  //   pixels5.show();   // Send the updated pixel colors to the hardware.

  //   delay(DELAYVAL); // Pause before next pass through loop
  // }
}
